COMMUNITY GAMER
NON CONNESSOCerca Giochi, Sviluppatori e Generi
Esplora il catalogo per titolo (es: Elden Ring, Cyberpunk), per casa di sviluppo (es: FromSoftware, CD Projekt) oppure filtra per genere (es: RPG, Soulslike, Open World).
Risultati Catalogo (2)
Mostrando risultati per: genere: "Shooter" sviluppatore: "Nihon Bussan Co., Ltd."
Terra Cresta
In the follow-up to Moon Cresta, a well-guarded planet is being invaded. You will have to make a succession of passes over the landscape, shooting out ground turrets and aliens. Numbered bases release power-ups when shot - these can either be used in combination or (by pressing the space bar) in Formation Mode, covering a wider range of shooting positions. Each pass over the planet ends with a boss; the third and final one with a boss who can only be killed if you are at maximum power. Death puts you back to the start of the world.
Terra Cresta II
Vertically scrolling shoot 'em up where you collect modules that can either combine with your ship or fly in formation with you to alter their effectiveness. A nice lesser known gem. Typical vertical shooter that uses a system of power ups in the form of different numbered 'armor' that attach to the ship. The armor serves as power ups, but also as 'hit points' as you loose a piece of armor when hit. Each power up can be used in a formation that can be set up at the start of the game for a large variety of options and firing directions. Instead of the secondary button being a 'kill all' bomb, it sends the 'armor' out into the formation. Some combinations of power ups have different weapon outcomes also, as in 'orbiting' protection options and lasers, etc. When all 5 power ups are collected, the ship becomes a 'flaming phoenix' that shoots in all directions and gives temporary invincibility. While not as polished as more popular shooters, the backgrounds (ground) are very detailed. The music is not 'legendary', but I find myself humming the tunes later, as they are quite catchy. The pace of the game is not as frenetic as some, but certainly not boring or slow. The game does suffer from the old 'loose your power ups and you're screwed' syndrome if you lose a ship, as the later enemies take a good bit of damage before defeat... but there are codes for full power ups and extra lives if you choose.