COMMUNITY GAMER
NON CONNESSOCerca Giochi, Sviluppatori e Generi
Esplora il catalogo per titolo (es: Elden Ring, Cyberpunk), per casa di sviluppo (es: FromSoftware, CD Projekt) oppure filtra per genere (es: RPG, Soulslike, Open World).
Risultati Catalogo (7)
Mostrando risultati per: genere: "Puzzle" sviluppatore: "Studio Indipendente"
GRAY
This is a very strange story about a little robot that wakes in a very strange place with a very strange purpose. Everything that surrounds him is really dangerous. He doesn't know why, but something inside is telling him that he should overcome all these traps... But why is he doing this? He doesn't understand what is going on until he gets in a bar. Now he is not a robot anymore... So the basic concept is: The First type of gameplay (platformer) - our hero is locked in the body of a robot and he has to go through all puzzle chambers. Occasionally, he will awaken in his real body. And this is... The second type of gameplay (adventure/visual novel) - here our hero will interact with other characters. Let's call it a storytelling part of the game. - Over 1000 of High-Quality 3DCG images; - Hot girls are waiting! - Intriguing story; - A lot of humor; - Smooth and animations; - 4-5 Hours of gameplay; - More than 50 achievements; - A lot of minigames and other cool stuff! Controls You can control the character using these keyboard keys: A - Move left; D - Move right; Left Mouse Button - use your pulse (dash); Right Mouse Button - Camera control; ESC - menu. The visual novel/adventure aspect of the game is controlled by the mouse. P.S. If minigames are too hard for you, just skip them using ESC.
3Souls
Discover the world of Mustland with Nelesa in the sad cells of Moon Prison with this first episode of 3Souls. Discover the world of Mustland with Nelesa, Nophes, and Nidemon in the sad cells of Moon Prison, the colorful streets of Sleepless City, and the drab walls of Paperthin Farm with 3Souls. In this 2D puzzle-platformer, players must utilize the unique features of the Wii U™ GamePad to solve puzzles and the touch screen to glimpse into the thoughts and feelings residing within the character's soul. A second player can join in on the journey to help you with the platformer parts of the game in local Co-Op Mode.
Blind
Navigate an unfamiliar world in virtual reality using echolocation, where sounds become images. Trapped in a mansion by the devious Warden, make your way through its many rooms, riddled with puzzles and dangers, moving ever closer to the truth—and your only chance to escape.
Cascade Games - Cassette 50
50 exciting games on 1 cassette with all types of games such as maze, arcade, missile, tactical and logic including: 1. Maze Eater 2. Galactic Attack 3. Space Mission 4. Lunar Landing 5. Plasma Bolt 6. Startrek 7. Radar Landing 8. Attacker 9. Galactic Dog Fight 10. Zion Attack 11. Ivasive Action 12. Noughts and Crosses 13. Boggles 14. Pontoon 15. Ski Jump 16. Hangman 17. Old Bones 18. Thin Ice 19. Orbitter 20. Motorway 21. Force Field 22. Nim 23. Tunnel Escape 24. Barrel Jump 25. Cannonball 26. Overtake 27. Sitting Target 28. Smash the Windows 29. Space Ship 30. Jet Fight 31. Phaser 32. Intruder 33. Inferno 34. Ghosts 35. Submarines 36. Rocket Launch 37. Planets 38. Black Hole 39. Dynamite 40. Do Your Sums 41. Derby Dash 42. Space Search 43. Universe 44. Rats 45. Tanker 46. Parachute 47, Jet Mobile 48. High Rise 49. The Forse 50. Exchange
Goro
Goro is easy to learn, but a challenging casual game. You control the colored square, which must pass through the mazes filled with various obstacles. The game gradually plunges you into more difficult situations. Increase your skills. Have fun with this game.
T-Tris
This may qualify as a first in the history of video gaming. Bastian Schick, an ambitious gamer from Germany, decides to write and sell his own video game without benefit of any kind of corporate sponsorship. His effort is T-TRIS, a version of Tetris for the Atari Lynx. If you've been living in a cave for the last ten years, Tetris is a game where oddly-shaped blocks fall from the top of the screen as the player rotates and positions them. Solid rows of blocks vanish to make room for more, and the pieces fall faster as time progresses. The game ends when there's no more room in the pile.